| Scheduled Conference | Title | |
| BFX 2014 Conference | 'Theoretically locatable but not describable'- Barthes third meaning and digital cinema | Abstract |
| Ian Peter Stone | ||
| BFX 2014 Conference | 3D Visualisation and Aesthetic considered processes: The invisible cultural heritage that lies beneath the sea. | Abstract |
| Chris Rowland | ||
| BFX 2014 Conference | A Practical Investigation into Space as Material Within 3-D CGI | Abstract |
| Alex Jukes | ||
| BFX 2014 Conference | A (Very) Brief History of Video Art: Before and After Convergence. | Abstract |
| Chris Meigh-Andrews | ||
| BFX 2014 Conference | An Uncanny Combination: Live Performance and Digital Animation in the Motion Captured Body | Abstract |
| Frances Kamm | ||
| BFX 2014 Conference | Animating the dream space: Disney/ Pixar’s Cars franchise, childhood, and the development of the person | Abstract |
| Iain MacRury | ||
| BFX 2014 Conference | Art of disease modelling | Abstract |
| Vicky Isley, Paul Smith | ||
| BFX 2014 Conference | Centre for Moving Image Research | Abstract |
| Terry Flaxton | ||
| BFX 2014 Conference | Cinematics of Rapture | Abstract |
| Maureen Kendal | ||
| BFX 2014 Conference | Depicting the Dead | Abstract |
| Caroline Wilkinson | ||
| BFX 2014 Conference | Evolutionary Art, Artificial Critics, Aesthetics, and Hilbert’s Entscheidungsproblem | Abstract |
| Anargyros Sarafopoulos | ||
| BFX 2014 Conference | Living the grid: The navigation of digital spaces | Abstract |
| Nick Jones | ||
| BFX 2014 Conference | Moving Image Values | Abstract |
| Sarah Sparke | ||
| BFX 2014 Conference | Outside In: Challenging traditional narrative constructs in digital cinema. Exploring the frame, continuity editing and audience perspective. | Abstract |
| Mark Bond | ||
| BFX 2014 Conference | Overcoming Differences, Recognising Similarities, Building Solidarities: the festivals and networks of contemporary committed film culture | Abstract |
| Steve Presence | ||
| BFX 2014 Conference | Pixar’s “The Road to Point Reyes” and the long history of landscape in new visual technologies | Abstract |
| Malcolm Cook | ||
| BFX 2014 Conference | Porous Pedagogy and Multimodal Tools: Primary Media Production Practices in East London Primaries | Abstract |
| Michelle Cannon | ||
| BFX 2014 Conference | Revisiting Orthodox, Experimental and Developmental animation | Abstract |
| Paul Taberham | ||
| BFX 2014 Conference | Situating Games: Exploring Situatedness in Digital Game Experiences | Abstract |
| Phillip Wilkinson | ||
| BFX 2014 Conference | The autonomous pixel | Abstract |
| Liam Birtles | ||
| BFX 2014 Conference | The Design Process of Narrative for Location-based Mixed Reality Game | Abstract |
| Yunsung Kim, BongGwan Jun | ||
| BFX 2014 Conference | Vital Remediation: The Physical Liveliness of Digital Puppets | Abstract |
| Ian John Grant | ||
| BFX 2014 Conference | Where Art, Film and Videogame meet – visual art forms and their semiotic and structural similarities | Abstract |
| Matteo Riatti | ||
| 1 - 23 of 23 Items | ||
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Analogue to Post-Digital (archived)